Monday, June 28, 2010

A Couple of Mountain Memories

During a recent jaunt to the cabin, our crew of seven huddled into picnic table benches on the deck to enjoy the evening air while playing "Spoons", one of our favorite, get-physical card games. The competitive mood pinnacled against our peaceful, foliage-filled surroundings when the last available spoon took flight over the deck. Awareness that this plastic precious was still a free-for-all sent the spoonless pounding their feet around the deck, down the steps, and through the gate to finally descend upon the prize below! To the victor (Kylie) went the spoon!

After scooting around the table for a few more rounds, we were taught a new card game called "I Doubt It". Everyone sits in a circle, and a deck of cards, excluding the jokers, is passed out until none are left. The player following the dealer begins the game by choosing one to four of his cards to lay face down in the center and declare that they are "[1/2/3/or ...however many cards laid] aces", either by bluff or in truth. The play continues around the circle clockwise with each player declaring the amount of the next type of card in order of ascending card value. For instance, the second player will lay one to four cards on top of the center pile, declaring (or bluffing) "[that many] twos". The third player will have to lay one to four cards face down on top of the center pile declaring (or bluffing) that many threes. Then the same is done with the following players with fours, fives, sixes and so on up to kings, cycling back to aces, twos, threes, again. The catch is that anytime after the recent player has made a declaration of cards, but before the next player takes his turn, any player can say "I doubt it" if it's thought that player was bluffing. When "I doubt it" is said, the recent card layer must turn over only his center cards declared thereby revealing whether he was bluffing or not. If he was telling the truth, then the ACCUSER must take ALL of the cards in the pile without exposing the rest of them that were underneath. If the accuser was right and the card layer WAS bluffing, then the OWNER of the revealed cards must take ALL of the cards in the pile, again without exposing the cards underneath. The object of the game is to be the first to have no cards left in your hand. FUN!

Finally, while playing yet more card games the next morning, a doe and her two fawns were spied meandering through nearby paths. It's always a treat to feel somewhat amidst flora and fauna!


(There really are two there!)

1 comment:

Julie said...

You've been reading Anne with an "e" again!

J